Unit level up progression, involving picking one of two or more perks / boons / stat increases is also very similar. Yes! The menagerie of units and beasts and summons is very similar, and the overland exploration hex-based map moving is very similar too. Is it like Fantasy Wars series / Fantasy General II? However, resource harvesting is far less busywork in this game, since you do a lot of it by extending your 'domain' to include coverage of resource sites. Yes! In the sense that you spend a lot of time moving around stacks of units with a hero or apprentice (kind of a hero) leader, and you harvest from various resource nodes, and you enter a dedicated tactical battle for combats that is separate from the main overland map for movement and exploration. It does however have more going on on the non-combat side, for example, crafting, and lots more narrative. Also, it has a similar feel of nurturing one or more doom stacks as you move around and complete quests and level up, just like in Warlock. Yes! The game even opens by greeting you and talking about 'Great Mage', just like in Warlock. ![]() Also in that combat takes place on an instanced tactical map that reflects the terrain around it, just like Age of Wonders. Units travel in stacks of 5+, with an optional hero. ![]() Yes! In that regular units come in Tiers (I-III) which you gradually become able to recruit or hire, and they level up after gaining experience. plagiarising myself (from a Steam Review)
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